In the wake of a vision of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise is about as ubiquitous gaming titles in existence. Pikachu is just as identifiable as Mickey Mouse, if not more so. The persistent pandemonium surrounding trading card values ensures near-daily Pokémon news stories. It would be difficult to find a pocket monster game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games go viral annually.
Yet despite that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These are games that failed to receive their fair shake, or were overshadowed by the hype of the core series. They're Pokémon games released on doomed platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Cozy Forerunner
Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a companion. Admittedly, there are small features like these in recent entries—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of passive games, and the Let's Play popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, a Twitch stream focused on running the game 24/7. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.
Given dozens of core games and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu